DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
"Books are the quietest and most constant of friends; they are the most accessible and wisest of counselors, and the most patient of teachers."
Hand-picked selections for continuous learning
Fresh updates from the literary world